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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

BECOME A GAME WRITER

Dates: 29 OCT 2026 - 8 DEC 2026
Duration: 6 WEEKS
TUESDAYS & THURSDAYS
6 PM AET
JESSE BAULE
CI GAMES
Jesse Baule
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON BECOMING A VIDEO GAME WRITER
DATES:

29 OCT 2026 - 8 DEC 2026


DURATION:

6 WEEKS
TUESDAYS & THURSDAYS
6 PM AET

Every game world needs someone to tell its story. Master narrative design and turn your writing instincts into cutscenes, quests, and characters players remember.

Taught by Jesse Baule, a Narrative Designer at CI Games behind the Lords of the Fallen series. You'll leave with a capstone narrative portfolio ready to pitch to studios.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE A COPYWRITER, JOURNALIST, OR CREATIVE WRITER

     

    You don't know how the game industry actually uses writers. This game writer course teaches the game writer's real role β€” from narrative structure and dialogue to genre-specific worldbuilding β€” through assignments built around an original game you create. You'll leave with cutscene scripts, character bios, and a branching narrative that turn your writing background into games-industry-ready proof of work.

  • YOU ARE A GAME WRITER OR NARRATIVE DESIGNER

     

    Your narratives feel flat, and cross-team collaboration keeps stalling your growth. This game writing course sharpens your dialogue, branching narrative, and character craft while building the collaboration skills studios promote for. You'll leave with a portfolio-ready capstone and the non-linear storytelling chops to move up to a bigger studio.

  • YOU ARE A CAREER SWITCHER WITH WRITING EXPERIENCE

     

    You know how to write, but not how games are made. This video game writing course walks you through the entire game development process and the writing skills specific to the medium, from character creation to branching narratives. You'll build a Capstone Narrative Portfolio β€” loglines, synopses, character bios, and a studio-style rewrite β€” that gives you concrete proof you can write for games, not just about them.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
HANDS-ON NARRATIVE ASSIGNMENTS

Every week builds toward a real deliverable β€” loglines, character bios, cutscene scripts, and a Twine branching narrative, all built around one original game you create. Workshops like Writing Dialogues and the Quest Outcome Challenge put you in a room with other students solving the same problems working narrative designers face daily.

02
REAL STUDIO CASE STUDIES

You'll break down narrative decisions from Lords of the Fallen, Tomb Raider, the Warcraft series, and Divinity: Original Sin 2 β€” including insight from Jesse's own work as a narrative designer on Lords of the Fallen. It's a look at what actually works, and breaks, inside AAA and AA productions.

03
A HIRING-READY PORTFOLIO

Your Capstone Narrative Portfolio compiles every assignment β€” logline, synopsis, character bios, cutscene, branching narrative, and studio rewrite β€” into a single Google Drive showcase graded on presentation, flow, and formatting. It's the exact deliverable game studios expect from job applicants, ready to submit the day you finish the course. 

INSTRUCTOR

Jesse Baule

LINKEDIN PROFILE
  • Works as Narrative Designer at CI Games, contributing to the AAA Lords of the Fallen series
  • Contributed to Lords of the Fallen (2023) and Lords of the Fallen II
  • Wrote for indie hit One Lonely Outpost and AA breakout Space Engineers, one of Steam's earliest Early Access titles
  • Brings over a decade of writing experience across PC, console, and mobile titles
  • Teaches game writing for nearly three years, mentoring aspiring narrative designers
Instructor Jesse Baule
syllabus
00
TUE (27/10), 6 PM AET
Welcome Class

Meet your instructor, explore the course roadmap, and understand how each assignment builds toward your final project. Start with a clear picture of what you'll create and how you'll get there.

  • Instructor intro
  • Course structure
  • Assignments & final project overview

Final Project: Game Writing Portfolio

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01
THU (29/10), 6 PM AET
Video Game Writing in Game Design & Development

Discover what game writing really involves beyond dialogue and plot. Explore the writer's role in game development, the tools of the trade, and the skills that turn stories into interactive experiences.

  • Game writer role overview
  • The role of storytelling in video games
  • Key skills required to be a successful game writer
  • Game writer tool kit
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02
TUE (3/11), 6 PM AET
Game Development Life Cycle

Understand how games are built from concept to launch β€” and where game writers contribute at every stage. Learn how narrative evolves alongside design, production, and development.

  • Understanding the game development process
  • The role of a game writer in the dev process
  • Case Study: Lords of the Fallen

Assignment #1: Logline Creation

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03
THU (5/11), 6 PM AET
Narrative Design

Learn how to craft compelling interactive stories that balance structure, pacing, and player agency. Build narratives that enhance gameplay, not compete with it.

  • Creating the overall story structure
  • Plotting & pacing the story
  • Understanding the importance of player choice
  • Storytelling tips & tricks for video games
  • Case Study: Tomb Raider β€” Game of the Year
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04
TUE (10/11), 6 PM AET
Writing Characters

Create memorable characters with distinct voices, believable motivations, and meaningful arcs. Learn how protagonists and NPCs alike shape the player's emotional experience.

  • Creating relatable & interesting characters
  • Creating backstory & history
  • Deepening your characters
  • Developing character arcs
  • Non-Player Characters
  • Case Study: Character creation β€” Warcraft

Assignment #2: Story Synopsis & Mythic Story Structure

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05
THU (12/11), 6 PM AET
Writing Dialogues

Write natural, purposeful dialogue that supports both storytelling and gameplay. Practise creating conversations that reveal character, drive player choice, and fit seamlessly into game worlds.

  • Crafting engaging & realistic dialogue
  • Writing for different character personalities & voices
  • Creating dialogue options for player choice
  • Supporting level design
  • Workshop: Writing dialogues

(Optional) Assignment #3: Setting Description / Environmental Breakdown

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06
TUE (17/11), 6 PM AET
Genre-Specific Writing

Explore how different genres shape storytelling, character design, and player expectations. Learn to adapt your writing style while staying true to each game's identity.

  • How the genre influences the storyline
  • The unique requirements of each genre
  • Character archetypes in different genres
  • Workshop: Genre-specific writing

Assignment #4: Character Bio

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07
THU (19/11), 6 PM AET
World Lore

Build immersive worlds with rich histories, consistent rules, and memorable lore. Create settings that feel lived-in and encourage players to keep exploring.

  • Consistency
  • Depth & complexity
  • Narrative hooks
  • Show, don't tell
  • Workshop: Artefact origins

(Optional) Assignment #5: Flavour Text

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08
TUE (24/11), 6 PM AET
Writing for Missions & Quest Arcs

Design engaging quests that combine strong narrative, meaningful choices, and satisfying pacing. Learn how memorable missions become some of the most iconic moments in a game.

  • Structure
  • Motivation
  • Conflict & challenge
  • Pacing
  • Quest variance
  • Workshop: Quest outcome challenge

Assignment #6: Cutscene Creation

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09
THU (26/11), 6 PM AET
Game Writing for Non-Linear Narratives

Master branching storytelling that gives players meaningful agency without losing narrative cohesion. Learn how choices, consequences, and multiple outcomes create truly interactive stories.

  • Techniques for creating branching storylines & multiple endings
  • Importance of player choice & agency
  • Interactive storytelling & its role
  • Case Study: Divinity: Original Sin 2
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10
TUE (1/12), 6 PM AET
Writing Immersive Side Content

Transform optional content into unforgettable storytelling. Discover how side quests, environmental storytelling, and world details deepen immersion and reinforce the main narrative.

  • Integrating side content into main narrative
  • Environmental storytelling in side content
  • Pacing & player engagement

Assignment #7: Branching Narrative

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11
THU (3/12), 6 PM AET
Video Game Development Team + Guest Speaker

Learn how game writers collaborate with designers, artists, programmers, and voice talent to bring stories to life. Understand the communication skills that make narrative thrive within a multidisciplinary team.

  • Collaboration in game development
  • Working with mission designers, world designers, level designers, artists, voice actors
  • Guest Speaker: Team communication
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12
TUE (8/12), 6 PM AET
Career Guidance

Prepare for your first β€” or next β€” role in game writing with practical portfolio advice, interview preparation, and insights into today's hiring landscape. Learn how to position yourself for long-term success in the industry.

  • Career trends of 2026
  • The career possibilities
  • Application portfolio
  • Interview tips

Assignment #8: Rewriting the Cutscene

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What our students say

Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Hayley Smith
Hayley Smith
BRANDING 101
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Carlos Andres
Carlos Andres
BECOME AN ART DIRECTOR
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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