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LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE

GAME PRODUCTION

Dates: 22 OCT 2026 - 1 DEC 2026
Duration: 6 WEEKS
TUESDAYS & THURSDAYS
6:30 PM AEDT
TONY TAKOUSHI
EX-SEGA, GAMELOFT, MEDIATONIC, ETC.
Tony Takoushi
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE
LIVE ONLINE COURSE ON VIDEO GAME PRODUCTION
DATES:
22 OCT 2026 - 1 DEC 2026
DURATION:
6 WEEKS
TUESDAYS & THURSDAYS
6:30 PM AEDT

Master the systems behind successful game launches.

Dive into the game lifecycle with Tony Takoushi, a veteran producer with 45+ years across console, mobile, and PC — unlock the secrets of production from a pro.

THIS COURSE IS FOR YOU, IF...

  • YOU ARE AN ASSOCIATE/ASSISTANT PRODUCER

     

    Feeling stuck in your junior role and ready to start calling the shots? This game production course levels you up into pipeline thinking: managing parallel delivery trains, aligning teams, and making decisions that move the whole project forward. You’ll build the kind of portfolio that proves you’re ready for Senior Producer scope.

  • YOU ARE A VIDEO GAME  TESTER

     

    So, you know how to catch the issues but not how to prevent them. Here, you’ll learn how to integrate QA into the production flow from day one, reducing crunch and last-minute chaos. You’ll gain hands-on experience with tools like JIRA and Miro, and walk away able to step into production roles.

  • YOU ARE A GAME DEVELOPER OR DESIGNER

     

    You’ve got the vision but are unsure how to turn it into something shippable? This game producer course sharpens your ability to balance creative ambition with production reality. You’ll learn how to build roadmaps, manage trade-offs, and lead decisions that keep projects on track without losing their edge.

  • YOU ARE A TECH PROJECT MANAGER

     

    You know how to run projects, but games play by different rules. You’ll learn how to adapt your skills to the game dev ecosystem, navigating the Triple Constraint in a player-driven market, understanding global dev cultures, and building pipelines that work in production environments.

Our students work in 1600+ companies worldwide

  • Google logo
  • Apple logo
  • Ubisoft logo
  • Microsoft logo
  • Blizzard logo
  • Uber logo
  • Epic Games logo
  • Amazon logo
  • Spotify logo
  • Meta logo
  • PlayStation Studios logo
  • Nike logo
 
ABOUT THE COURSE / WHAT YOU'LL DO
01
HANDS-ON LEARNING

In this course, you learn by doing. Through guided assignments and workshops, you’ll define a game concept, build estimates, create backlogs, and map risks using real tools and workflows. Every task builds toward a complete, professional production plan.

02
INDUSTRY INSIGHT

Break down real case studies, from launching original IP on new tech to managing UGC risks in live multiplayer games. Hear how studios navigate production challenges, and learn directly from guest experts on what it takes to get hired and succeed.

03
FINAL PROJECT

Graduate with a polished production portfolio that proves you can lead a game from concept to execution. This isn’t just coursework, it’s a career asset designed to stand out in interviews and open doors to production roles.

INSTRUCTOR
TONY TAKOUSHI LINKEDIN PROFILE
  • Led production and product strategy across console, mobile, and PC
  • Delivered titles for major studios including Sega, Gameloft, Mediatonic/Epic, and Codemasters
  • Contributed to iconic games like Sonic the Hedgehog, Fall Guys, Fruit Ninja, and Jetpack Joyride
  • Bridged design, programming, and production across global teams
  • Founded and ran an independent game studio
  • Certified Scrum Master with deep Agile and hybrid workflow expertise
  • Mentored teams and producers across multiple generations of game development
Instructor Tony Takoushi
syllabus
00
TUE (20/10), 6:30 PM AEDT
Welcome Class

Set the stage. Understand the course, your final project, and how emerging tech is reshaping modern game production.

  • Instructor intro
  • Course objectives & flow
  • Final project overview
  • Emerging trends & technologies
  • Q&A
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01
THU (22/10), 6:30 PM AEDT
Introduction to Game Production

Understand the producer’s role as the bridge between vision and delivery, balancing stakeholder expectations with the realities of live-service production.

  • Game producer role
  • Key responsibilities & skills 
  • Game dev lifecycle overview
  • SaaS impact: Delivery trains
  • Managing expectations
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02
TUE (27/10), 6:30 PM AEDT
Team Management & Collaboration

Learn to lead high-performing teams — combine technical expertise with communication, conflict resolution, and cross-team alignment.

  • Effective team management & collaboration strategies
  • Game dev team: Roles & responsibilities 
  • Hard vs. soft skills
  • Roleplay scenarios: Practical exercises
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03
THU (29/10), 6:30 PM AEDT
Game Development Lifecycle

Navigate the full development pipeline. Factor in technical constraints, player data, and cultural differences that shape production decisions.

  • Game development stages
  • Evaluating data & player feedback 
  • Technical Design Requirements (TDR)
  • Cultural differences: East vs. West
  • Case Study: Freefall 3050AD
  • Example documents: Documentation templates 
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04
TUE (3/11), 6:30 PM AEDT
Game Conceptualisation & Scope

Define a clear product vision, aligning features, technology, and scope into a realistic, production-ready plan.

  • Comprehensive scope statement
  • Key game features, target platforms, engines
  • Emerging tech integration
  • Outlining deliverables & success criteria

Assignment #1: The Product Vision Brief
Define the USP, target platform, and a high-level Feature List for a concept.

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05
THU (5/11), 6:30 PM AEDT
Game Budgets & Pitching Concepts

Build financially viable game concepts. It’s all about budgets, monetisation strategies, and shifting market demands.

  • Financial modeling for game production
  • Workshop: Estimating & costing a game dev project
  • Production’s role in pitching
  • Product owners & shifting priorities
  • Monetisation strategies: Deciding on IAP vs. set price titles 
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06
TUE (10/11), 6:30 PM AEDT
Project Planning & Roadmapping

Create roadmaps that hold up, aligning long-term milestones with the day-to-day realities of development.

  • Where to start
  • Project plan: Timelines & iterations
  • The "on the ground" balance
  • Workshop: Scope sanity check

Assignment #2: The High-Level Estimate
Create a rough budget and a 12-month milestone roadmap for your concept.

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07
THU (12/11), 6:30 PM AEDT
Milestones & Game Dev Methodologies

Run production with clarity. Apply agile methods, track progress effectively, and eliminate bottlenecks before they escalate.

  • Importance of milestones & methodologies 
  • Tracking progress & managing deliverables
  • Demo: Project tracking through JIRA
  • Addressing the production bottlenecks
  • Day-to-day practicality: How it works in practice
  • Communication styles

Assignment #3: The Backlog Sprint
Build a JIRA board (or mock-up) with 10 prioritised User Stories for your "Vertical Slice."

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08
TUE (17/11), 6:30 PM AEDT
Risk Management & Mitigation

Anticipate what can go wrong and put systems in place to manage technical risks, legal challenges, and team burnout.

  • Importance of risk management 
  • Risk identification, analysis, prioritisation
  • Effective risk mitigation strategies
  • Case Study: Emerging risks associated with UGC in online multiplayer games
  • Team morale as risk: Soft skill mitigations
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09
THU (19/11), 6:30 PM AEDT
Overseeing Cross-Functional Teams & Quality Assurance

Integrate QA early and effectively, improving workflows, communication, and overall product quality across teams.

  • Managing team communications
  • Reporting
  • QA processes & methodologies
  • Production’s role with retrospectives & process improvement
  • QA integration
  • Workshop: Visual retros

Assignment #4: The Risk Log & QA Brief
Create a risk matrix and a testing plan for a major feature.

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10
TUE (24/11), 6:30 PM AEDT
Emerging Tech & Smart Pipelines

Leverage AI and new technologies to streamline production without compromising creativity or player experience.

  • AI-assisted pipelines: Pros & cons
  • The "Play Anywhere" Shift: Cloud & handheld
  • XR/VR/AR
  • Demo: AI for linear tasks
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11
THU (26/11), 6:30 PM AEDT
Release & Post-Release

Plan beyond launch. Manage updates, evaluate performance, and make strategic decisions that sustain long-term success.

  • Release plan & release activities
  • Post-release maintenance & updates
  • Workshop: Evaluating the success of a game project
  • Quarterly SaaS planning
  • The power of "no" 
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12
TUE (1/12), 6:30 PM AEDT
Getting Hired as a Game Producer + Guest Speaker

Turn your experience into opportunity. Build a portfolio and narrative that positions you for top production roles.

  • Career pathways
  • What does a great GP profile entail?
  • Guest Speaker: Addressing common interview questions
  • The portfolio bridge

Assignment #5: The Final Production Portfolio
Compile your Vision Brief, Roadmap, and Risk Log into a professional "Production Plan" ready for an interview.

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What our students say

Student Rebecca Kouwe
Rebecca Kouwe
HUMAN RESOURCES ANALYTICS
"I really enjoy the format of the course. Lectures with real life examples and an ongoing case study. Also built in 20 minutes at the end of each class for questions is helpful."
Student Hayley Smith
Hayley Smith
BRANDING 101
"Overall I'm impressed with the level of detail and explanation around particular topics and subjects. There's a real depth to each module which for learning allows the information to stay in your brain."
Student Carlos Andres
Carlos Andres
BECOME AN ART DIRECTOR
"The group activities, they allow us to interact and exchange ideas, plus the way it is structured is challenging and mind twisting as we collaborate in different parts of the ideation."
Student Courtney Fulton
Courtney Fulton
WOMEN IN LEADERSHIP
"I enjoyed the structure of the class. I like how we learned about a topic and practiced it in the workshops. It’s helped me to apply what I learned!"
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